Texture mapping in a mirrored way

Tags: #<Tag:0x00007f70379c0b68>

I am creating posters. I put a png as a texture to a basic material (rectangle). This is the typography part of the posters. Then I am using render2texture where I am rendering other ops as well (those are the moving objects). This render2texture goes to a basicmaterial (a stretched cube which is the base of the poster). In this way on one side the png shows up upside down. How to solve this problem?

you could use scaleXYZ and scale y by -1
or use -1 for textureRepeatY in basicmaterial

thank you for your answer! I’ve tried it, I think it is not the solution unfortunately, because then we see the other side upside down.