I just opened up a project I’m working on to find a shader error with CubeMapMaterial. I thought it was something I was doing incorrectly, but also seeing it show up in the editor for the CubeMapMaterial example file (https://cables.gl/edit/u5y0Z5). Strangely the texturing seems to be fine when I run the file outside of the editor.
Below is some info from the error message.
Shader error errorshader
ERROR: 0:59: 'textureLod' : no matching overloaded function found ERROR: 0:59: 'return' : function return is not matching type:
The line with the error reads: 59: return textureLod(tex,sampleUV,lod);