first of I´m a total noob using cables.
Coming from vvvv, where it´s very easy to rndomly texturize a cloud of quads with a bunch of different textures, I´m having a hard time achieving this in cables.
Every example about pointcloud or about the mesh instancer as an alternative just seem to be dealing with random colors, not random textures.
Can anyone give me a hint on how to achieve this?
I´ll have to deal with around 10k points/quads texturized randomly with around 10 textures.
TextureArray is obvious, but how to read out more than one texture and map it onto the instances isn´t quite clear for me.