PointMaterial_V2 incorrect qualifiers in frag and vert shaders - SOLVED

Hi All,
Found some errors in the new version of the PointMaterial op which caused errors on Safari.

shader.vert

#ifdef HAS_TEXTURE_COLORIZE
   UNI sampler2D texColorize;
   OUT vec4 colorize; // error line; used to be 'out'
#endif

shader.frag

#ifdef HAS_TEXTURE_COLORIZE
    IN vec4 colorize; // error line; used to be 'in'
#endif

thanks for reporting, it is fixed now!