Patch doesn't function correctly when run on an Apple product

When running an op on an apple product like an Iphone or Ipad it doesn’t function correctly as if the animation isn’t adjusting correctly to the apple device.

I tested opening the patch to see if any errors occur while on an ipad and got the following:

These errors don’t occur on windows or android devices and the patch works as expected on those devices too. I have submitted the error logs but would love some help :slight_smile:

Thank you very much in advance!!

seems to be when using the InstancedDisplacementMap, MeshInstancer and PointsPlane, as when I switch those out and use VertexDisplacementMap and LineArray it works correctly on Apple products.

Not sure which is causing the issues though.