Hi! Is it possible to use animations from Mixamo in cables yet? When importing e.g. the fbx from them, and using it in a json3Dscene2 op, while checking “create non mesh nodes”, the created notes are a bunch of translation/scale/quaternion channels from the mixamo animation. But it doesnt seem, that i can do anything with them. So, is there a workaround, am i missing sth, or is it a feature currently not implemented? If the later, are there plans to support animated meshes?
I did found in the example patches working mesh animations, but they rely on having the animation baked into a mesh sequence. Doing that for more complex meshes, would probably not be reliable / performant, i would guess (since the files would get quite big, right? Correct me if im wrong and this is a viable solution, i havent tried it yet actually, since my 3d skills are limited…)
PS: if anyone wants to fiddle with the files you get from mixamo, without the hassle of making an account and so on there: this is the file i tried to make work.