MeshInstancer error with default Cube and > 1 instance - FIXED IN NEXT UPDATE

Found something weird with the MeshInstancer. I created a very simple setup with a random array and a cube. With 0-1 instance it works, with more instances it fails with “[.WebGL-0x7f82ee06d000]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 5” in the Console. Once I change the default size of the Cube it does work though, even though still hit and miss (fails when increasing instance count again).

Tested on MacOS 10.15, Chrome 81.0.4044.138

Hi there,
Thanks for the report this will be fixed in the next update!

this only happens when you switch the texture mapping of the cube, this will be fixed in the upcoming cube_v2