Linear filtering on floating point textures not working - SOLVED

When using Shader2Texture, enabling linear filtering and floating point causes it to fall back to nearest filtering.

Example here

OES_texture_float_linear is enabled, so this should work.

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hey tdhooper,
thanks for reporting!

OES_texture_float_linear was not enabled, i added the getExtension for that case.
now it works!

Perfect, thank you :slight_smile: