I am slowly getting into Cables and your videos are just super @andro!
I am trying out a simple GIF-ish patch to get my feet wet and I have a few questions regarding making it more procedural:
- First of all, is there a way to instance shapes on a rectangle edges (only the outer edges)?
- Is there a way to have instances of these rectangles and feed them different time offsets (based on their index number)?
Right now I have a simplified version where I use two LinesArray that I rotate to make a rectangle.
As of now I have four rectangles. Let’s say I would like to make a procedural system with a slider where I can chose the amount of rectangles I want… How would I go about doing this?
I have set up the animation system in a subpatch and then I copy paste the amount of subpatches I need, and manually set the timeoffset based on the amount of copies. Not a very efficient way to do this.
I haven’t found a way to instance the subpatches in any meaningful way. I hope I have missed something?
Here is the patch: