Grab pixel values from texture - SOLVED


Does anyone have tips for picking the pixel values from a texture? Got it mostly setup, but wonder if I have to calculate the pixel position (yPos*texWidth % texWidth + xPos etc…) or if there’s a handy op for that?

i put it on my list, we should have an op that returns RGBA by pixel coordinates from a texture

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Hi Mick,

Check the new basic examples page.
I placed a new patch there which allows you to easily do this with existing ops.