ForceCanvasSize with 'HiRes Display' setting issue - SOLVED


I had a patch where the Main Loop had the Hi Res Display setting checked.
I have the main loop connected to the ForceCanvasSize op and i realised the data only flows once and not continuously.

Not sure if this is intended or a bug?

You can test this with the original ForceCanvasSize example patch, by checking and unchecking the HiRes Display setting.


thanks for reporting. it should now be fixed!

1 Like

yes thanks!

yikes, seems like the issue is back.

you can test on the original example patch i mentioned originally, or also this cloned one where im trying to force a 1:1 ratio