Bugs


Topic Replies Activity
About the Bugs category

All bug reports should be posted here. Please make sure to perform a search before to make sure there is only one topic for every bug. A bug report should include: When does the bug appear? Does it appear multip…

3 December 14, 2017
Default Meshes aren't shown in files 3 August 4, 2020
Shader documentation / ShaderMaterial impl 2 July 31, 2020
LayerNoise not updating and producing unexpected results 2 July 31, 2020
TextureProjection example patch not public 3 July 31, 2020
Advanced shadow example missing link 1 July 31, 2020
Can't open public patches after update 3 July 30, 2020
Repeat/ random seeding bug? - KIND OF SOLVED 5 July 23, 2020
Changing gradient colours with GradientTexture op 6 July 21, 2020
Unable to copy subpatch - FIXED IN NEXT RELEASE 3 July 20, 2020
Patch files not showing on file browser - SOLVED 3 July 15, 2020
Firefox issue: IBL + VideoTexture breaks on toggle 3 July 7, 2020
Export .js files missing 2 July 7, 2020
Op naming: TypeError: gui.patch.setCurrentOpTitle 2 June 28, 2020
VertexDisplacementMap Syntax Error 2 June 28, 2020
Some Patches Don’t Work in OBS - solved 4 June 25, 2020
Impossible to access ops of a collaborator 5 June 10, 2020
Cables WP Plugin INSTANCE_ERR - SOLVED 6 June 2, 2020
GLTF Material Selection from subpatch not working 2 May 26, 2020
Export bug maybe TextMeshMSDF - ANSWERED 6 May 22, 2020
TextureArray Assets not exported correctly 1 May 21, 2020
MeshInstancer OP Circle Spline broken- answered 4 May 19, 2020
MeshInstancer error with default Cube and > 1 instance - FIXED IN NEXT UPDATE 3 May 17, 2020
Shader error with CubeMapMaterial, repeatable in example file - SOLVED 5 May 14, 2020
Gui is not defined - ANSWERED 3 May 14, 2020
VertexDisplacementMap_v2 - Colorize option no longer working - ANSWERED 2 May 14, 2020
Username starting with a digit prevents creating a custom op 4 May 10, 2020
Shader feedback cables cannot be saved or copied 3 May 9, 2020
Using microphone input - SOLVED 5 May 5, 2020
PointMaterial_V2 incorrect qualifiers in frag and vert shaders - SOLVED 2 May 5, 2020